![]() Additionally a timer counts down to the last possible time for you to start healing (phoenix, medkit, syringe) before you won't have enough time to heal before dying to the ring. When near or outside the ring, a damage indicator shows when you will take the next tick of damage. ![]() Simple 2D radar that shows live enemy players as dots around your crosshair. Observersĭraws a list of dead players (when their team is dead) and whether or not they're spectating you. Highlights players, loot, and other objects using ingame effects. Draw where to aim frag grenades in the sky to hit them from above.Draw where to aim to hit the head with prediction.Draw fading trail as the player moves around.Draw loot icons (only for items that are useful or upgrades).Team based coloring so you know who has the advantage in a 3rd party.Draw 2D bounding boxes, with separate mode for players behind cover.ESPĬustomizable ESP for many objects in the game: Simple humanized RCS that removes most of the weapon recoil only (does not remove weapon sway).Ĭonfigure vertical and horizontal compensation independently. Uses humanized clicking, customized per weapon. Works with close range guns like shotguns and long range guns like snipers where it uses prediction to trigger at the right time. When locked onto an enemy with the aimbot, can trigger when the enemy is in the crosshair. Aim priority system to prioritize players but still aim at other things like knocked players or abilities.Aim spine system so you are in control which body part to aim at.Aim strength drops temporarily when the target is moving erratically.Smooth aim powered by a PID controller. ![]()
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